Developing a Game
Recently in our Animation class, we were given the task to build a game. A 3-D game, as my group decided. We based it on survival as well, like the famous "Minecraft". So far, it will take place in the Cascade Range, a range of mountains located in the northwestern region of the US. After running out of fuel, our character has no choice but to bail out of the cargo plane or die trying to land it. Obviously, he chose to bail out. However, the cargo plane was carrying highly-toxic chemicals and elements (such a plutonium and uranium), mutating much of the forests' inhabitants. The objective is to reach the end of the forest back to civilization, while being chased by bloodthirsty, mutated animals. We have until May or near the end of the school year to finish this game, which I am positive we can do. Plus, we hope to be able to enter this game into contests and win prizes and/or scholarships. Wish us luck!
Joe Petroske, one of our 3-D modelers, was able to make this concept of the plane that is going to be used in the game. Though this has no meshes yet, his contribution has saved us much time. Recently, we have created another model with less polygons and a broken version of it to make it look like it crashed.
Landscaping in the Game World
The Original map was created by our group leader, Steven Nelson, through the 3-D landscape generator known as Unity. So far, we do not plan that the landscape be MASSIVE, like those of the Elder Scrolls series, but more enclosed per say, like that of Fable for instance. This means that exploration within the game will be limited. The Re-done map was created by me from scratch, and the group has recently decided to make it our new game map because they like the detail and beauty of it.
Alpha In-Game Screenshots
-Click any of the images to enlarge them-