|
This pendulum animation demonstrates the principle of Arcs and Timing. Notice how the ball slows after each swing. This represents the Timing element of this. The curvy path in which the pendulum swings represents the Arcs element.
|
The red square slowing for a short time after the initial bounce and having a hangtime after going over the cliff demonstrates the principal of "Anticipation". The small "HELP" sign the square holds before falling is replicated from old cartoon ideas, like the famous cartoon "Road Runner", as the coyote falls off a cliff after chasing the road runner and failing again to catch it.
|
|
|
Staging includes a very complex story-line that explains the reaction(s) and emotion(s) of a certain character after an event has occurred. Because this customer was not able to buy a sweet roll (which were on sale), he demonstrates a mad emotion and is now full of rage.
|
Like a ball bouncing for instance, the object will shorten in height and widen in length as it hits the ground. Using this method adds realism to the animation as well. This animation demonstrates this realism with an added blur effect to show the audience that the object is in motion. |
|
|
The concept of shading is very important in the field of animation. Not only to add realism to a drawn figure, but it also shows where a light source is and affects how a drawn figure looks with its reflection.
|
Overlapping and Follow-Through is the principle where an object in term "flows" with the main object of the animation. For instance, this blue person is running around. His arms fly around as he changes direction. This shows "Follow-Through and Overlapping".
|
|
|
Secondary Action is the principle that adds more life-like attributes to the main action. For instance, to visually demonstrate that this plane is flying through the air, the streams of air move around it.
|
Exaggeration shows the emotion of the character with their facial expression. This allows one to guess how they feel once something has happened. In this animation, you can tell the character is caught off guard in a state of bewilderment as he trips and watches the vase fall to its doom.
|
|
In Animation, characters can sometimes demonstrate "slow-mo" movements as an exaggeration before or after an action. For example, when he throws the phone, the phone flies through the air in slow-motion before gaining speed and hitting the ground.
Song Used: Threw It On the Ground, - The Lonely Island
All rights reserved to their respective owners. |
|
|
Pose to Pose is more like a frame-by-frame animation, whereas you can edit every frame with much detail, but is however tedious. Straight Ahead animations are more fluent, yet can lose size and shape. Straight Ahead is more used for wild-action scenes.
|
Planning out your drawing before creating any animation is crucial for its success. To avoid confusion or detours while making a cartoon, solid drawings can plan out what you want done, what you are doing, or what you plan to do.
|
|
Animation Final - 2013
This is my final project for Animation Productions of 2013. I designed a character known as "The Undesirable", a former foreign woodcutter of old who was eternally cursed as an undead minion by the dark magic of "The Unmentionable", a necromancer. I will admit his animation is not very polished, but that is what happens when you have a really complex character drawn into Flash CS5 and divide his body into 20 different symbols... Hope you enjoy!